Multiple And Dynamic Audio Players Applied For A Dictionary In Html/javascript
I would like to extend a question which I've asked not long time ago: enter link description here As before, I'm also trying to write an HTML/JavaScript file which would play an an
Solution 1:
You will need to insert Arrays into your dictionnary (animal_sub
object).
Then if the object returned is an Array, iterate over all its keys and append as much new Audios as needed.
Note: to detect if the object is an Array, I do use Array.isArray()
method, which was unfortunately not supported by older browsers (IE8-). You can find some polyfills out-there.
var animal_sub = {"Bird":["Blackbird", "Cuckoo","Sparrow"], "Fish":"Sardine"};
functionanimalVoice(){
var multiAud = document.querySelectorAll('.multiple_audio');
// remove the added audio playersfor(var i=0; i<multiAud.length; i++){
multiAud[i].parentNode.removeChild(multiAud[i]);
}
// Keep some references of our elementsvar player = document.getElementById("myPlayer");
var output = document.animals.outAnimal;
var theAnimal=document.animals.newAnimal.value;
// if the input value is in the Dictionnaryif(theAnimal in animal_sub) {
var animal = animal_sub[theAnimal];
// reset the textArea
output.value='';
// if our object is an Arrayif(Array.isArray(animal)){
for(var i=0; i<animal.length; i++){
output.value+=animal[i]+'\n';
// if it's the first in the arrayif(i<1){
player.src= "audio/animals/" + animal[i] + ".mp3";
}
else {
// create a new Audiovar audio = newAudio("audio/animals/" + animal[i] + ".mp3");
// add a class so that we can delete it on next call
audio.className = 'multiple_audio';
audio.controls=true;
// insert it in the document
player.parentNode.insertBefore(audio, player.nextNode);
}
}
}
// it's not an Arrayelseif(typeof animal === 'string'){
output.value = animal;
player.src = "audio/animals/" + animal + ".mp3";
}
}
else { // if (!(theAnimal in animal_sub)) {
output.value = theAnimal;
// are you sure you want to do it ?
player.src = "audio/animals/" + theAnimal + ".mp3";
}
};
<!DOCTYPE html><html
<head><scripttype="text/javascript"src="animal_voices.js"></script></head><body><p>please enter the animal's name here: </p><formname="animals"><inputtype="text"name="newAnimal"size ="30" /><inputtype="button"name="animal"value="find the sound"onclick="animalVoice();"><br/><h4>output:</h4><textareacols = "31"rows = "4"name="outAnimal"></textarea><audiosrc="audio/animals/"id="myPlayer"preload="auto"controls></audio></form></body></html>
Solution 2:
If I understand your question correctly:
//var animal_sub = {"Bird":"- (Blackbird) "+"\n "+"- (Cuckoo) "+ "\n "+"- (Sparrow) "// };var animal_sub = {
bird: [
'Blackbird', 'Cuckoo', 'Sparrow'
]
}
functionanimalVoice(){
// Get the names from the text field
theAnimal=document.animals.newAnimal.value;
if(theAnimal in animal_sub) {
var result = animal_sub[theAnimal];
document.animals.outAnimal.value=result.join(','); //printing the word in the textareafor(var i = 0; i < result.length; i++) {
var a = document.createElement('audio');
document.body.appendChild(a);
a.setAttribute('src', 'audio/animals/' + result[i]);
a.setAttribute('controls', 'controls');
}
}
};
<p>please enter the animal's name here: </p><formname="animals"><inputtype="text"name="newAnimal"size ="30"value="bird" /><inputtype="button"name="animal"value="find the sound"onclick="animalVoice();"><br/><h4>output:</h4><textareacols = "31"rows = "4"name="outAnimal"></textarea><!--<audio
src="audio/animals/"
id="myPlayer"
preload="auto"
controls>
</audio>--></form>
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